Michael Corey
Vancouver, BC
mikecorey@gamegoose.ca
http://mikecorey.gamegoose.ca
Resume in .doc format - Download
Innovative. Passionate. Detailed. Receptive.
Game market analyst and project coordinator, with multimedia and philosophy degree, and professional training in game production and design, seeks a challenging opportunity in production for the game industry.
| Management Skills |
| Project Management |
| Microsoft Office 2003 |
| Microsoft Project |
| Microsoft Excel |
| Market Research |
| Data Analysis |
| Business Process Analysis |
| Quality Standards |
| Database Development |
| Administration |
| Game Design Skills |
| Game Design Documentation |
| Level Design |
| Maya 5.0 |
| Adobe Photoshop CS |
| Environment Modelling |
| Storyboarding |
| Concept Art |
| GtkRadiant |
| Unreal Editor |
| Web Technologies |
| Macromedia Studio MX |
| Macromedia Flash MX |
| Community Management |
| Content Creation |
| Website Design |
| HTML |
| CSS |
| XML |
| PHP |
| 9/2004 - 5/2005 | |
| Games Catalogue Assistant | |
Assistant to the Senior Manager, N-Gage Games Publishing Catalogue team. Coordinated internal programs, including the games catalogue, concept submission meetings, quality review process, market analysis, market sales data contracts, and market research. |
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Main Achievements: |
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| 3/2004 - 8/2004 | |
| Game Industry Program Coordinator | |
New Media BC is a digital media association that represents over 130 new media companies in British Columbia, including game companies. Under the Executive Director, built a province-wide program for the game industry. |
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Main Achievements: |
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| 11/2003 - Present | |
| President | |
Founder and
President of Game Goose Media, a market research and consulting
company for the game industry in Canada. |
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| 5/2002 - 9/2002 | McMaster Area Support Team (Hamilton, Ontario) |
| VP Communications | |
Assisted in the formation and direction of this community network, including team building. Developed and directed the internal and external communication strategies, including media campaigns. |
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Main Achievements: |
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| 6/2003 - Present | |
| Chapter Coordinator, Webmaster | |
Coordinated chapter events and strategy, and developed and maintained the Chapter website, for the Vancouver Chapter of the International Game Developers Association. |
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Main Achievements: |
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| 2/2002 - 2/2004 | Enterprise NX-01 Mod - Download Teaser |
| Level Designer, Scriptwriter | |
Based on TV show, Star Trek: Enterprise , using Star Trek: Voyager Elite Force GDK |
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Developer for a popular, non-commercial game mod with an international team. Designed and mapped sections of the Enterprise NX-01, including Engineering. |
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Main Achievements: |
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| 5/2002 - 9/2002 | Cycling for Sustainability Association |
| Founding Cyclist, Digital Photographer | |
As young Canadians, we achieved a bicycle ride across Canada for Organic Farming and Kyoto. I help to spearhead our 5-month trek across Canada, from Vancouver, BC to Cape Spear, Newfoundland. |
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Main Achievements: |
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| Date | Education |
| 2003 | Project Management for Games (course) |
| Art Institute of Vancouver-Burnaby | |
| 2003 | Game Art and Design Certificate |
| Art Institute of Vancouver-Burnaby (course list) | |
| 1998-2002 | B.A. Multimedia and Philosophy |
| McMaster University (course list) | |
| 1995-1998 | International Baccalaureate Diploma |
| West Vancouver High School (more info) | |
| 2003-2005 | Production and Game Design sessions |
| Game Developers Conference |
| Professional |
| Publishing - Analysis and Review |
| SSX: Out of Bounds (2004) (N-Gage) |
| X-Men Legends 2 (2005) (N-Gage) |
| Catan (2005) (N-Gage) |
| Splinter Cell: Chaos Theory (2005) (N-Gage) |
| Glimmerati (2005) (N-Gage) |
| Rifts: Promise of Power (2005) (N-Gage) |
| System Rush (2005) (N-Gage) |
| Mile High Pinball (2005) (N-Gage) |
| Payload (2005) (N-Gage) |
| Amateur |
| Beta Testing |
| Infection (UT2003 TC Mod) (2003) |
| Star Trek Voyager: Elite Force (Various Community Maps) (2002 - 2003) |