:: Resume :: Last Updated :: November 14, 2005

Michael Corey
Vancouver, BC
mikecorey@gamegoose.ca
http://mikecorey.gamegoose.ca

Resume in .doc format - Download

Innovative. Passionate. Detailed. Receptive.

Objective

Game market analyst and project coordinator, with multimedia and philosophy degree, and professional training in game production and design, seeks a challenging opportunity in production for the game industry.

Skills

Management Skills
Project Management
Microsoft Office 2003
Microsoft Project
Microsoft Excel
Market Research
Data Analysis
Business Process Analysis
Quality Standards
Database Development
Administration
Game Design Skills
Game Design Documentation
Level Design
Maya 5.0
Adobe Photoshop CS
Environment Modelling
Storyboarding
Concept Art
GtkRadiant
Unreal Editor
Web Technologies
Macromedia Studio MX
Macromedia Flash MX
Community Management
Content Creation
Website Design
HTML
CSS
XML
PHP

Experience

9/2004 - 5/2005

Nokia - N-Gage Games Publishing

Games Catalogue Assistant

Assistant to the Senior Manager, N-Gage Games Publishing Catalogue team. Coordinated internal programs, including the games catalogue, concept submission meetings, quality review process, market analysis, market sales data contracts, and market research.

Main Achievements:

  • Managed development of a database tool to analyze sales performance of global video game sales.
  • Tracked changes to N-Gage games catalogue, produced monthly reports for senior management.
  • Coordinated the internal quality review process on over 20 titles, with team of 50 internal reviewers.
  • Analyzed over 30 game concepts for marketability.

3/2004 - 8/2004

New Media BC

Game Industry Program Coordinator

New Media BC is a digital media association that represents over 130 new media companies in British Columbia, including game companies.

Under the Executive Director, built a province-wide program for the game industry.

Main Achievements:

  • Doubled our game company membership.
  • Coordinated E3 Boot Camp, where startup game companies learned from industry veterans how to prepare for E3 2004.
  • Coordinated the technical aspects and budget of the first Vancouver International Digital Festival.
  • Developed the BC Game Industry Market Map 2004, the first market map published of the game industry in British Columbia.
  • Coordinated the Game Technology Market Study 2004, a focus study on game technology companies in British Columbia.
  • Negotiated a partnership between New Media BC and IGDA Vancouver Chapter.

11/2003 - Present

Game Goose Media

President
Founder and President of Game Goose Media, a market research and consulting company for the game industry in Canada.

5/2002 - 9/2002 McMaster Area Support Team (Hamilton, Ontario)
VP Communications

Assisted in the formation and direction of this community network, including team building. Developed and directed the internal and external communication strategies, including media campaigns.

Main Achievements:

  • Directed media strategy, including press releases, media contacts, and feature articles for the local newspaper, like an event report, and a success story.

Volunteer Experience

6/2003 - Present

IGDA Vancouver Chapter

Chapter Coordinator, Webmaster

Coordinated chapter events and strategy, and developed and maintained the Chapter website, for the Vancouver Chapter of the International Game Developers Association.

Main Achievements:

  • Designed, developed, and maintained an online presence for the Chapter.
  • Defined the strategic direction of the Chapter.
  • Organized Chapter events.

2/2002 - 2/2004 Enterprise NX-01 Mod - Download Teaser
Level Designer, Scriptwriter

Based on TV show, Star Trek: Enterprise , using Star Trek: Voyager Elite Force GDK

Developer for a popular, non-commercial game mod with an international team. Designed and mapped sections of the Enterprise NX-01, including Engineering.

Main Achievements:

  • Designed and mapped 4 sections of the Enterprise NX-01 for the tour mode.
  • Developed style guides, and gameplay.
  • Modelled environmental assets.
  • Wrote episode script for episodic release.
  • Voted number one mod for Star Trek Voyager: Elite Force by online community.

5/2002 - 9/2002 Cycling for Sustainability Association
Founding Cyclist, Digital Photographer

As young Canadians, we achieved a bicycle ride across Canada for Organic Farming and Kyoto. I help to spearhead our 5-month trek across Canada, from Vancouver, BC to Cape Spear, Newfoundland.

Main Achievements:

  • Made preparations, found support vehicle.
  • Documented, photographed the journey.
  • Spoke to the public, press, and school audiences about our trip, our message.

Education

Date Education
2003 Project Management for Games (course)
Art Institute of Vancouver-Burnaby
2003 Game Art and Design Certificate
Art Institute of Vancouver-Burnaby (course list)
1998-2002 B.A. Multimedia and Philosophy
McMaster University (course list)
1995-1998 International Baccalaureate Diploma
West Vancouver High School (more info)
2003-2005 Production and Game Design sessions
Game Developers Conference

Ludography

Professional
Publishing - Analysis and Review
SSX: Out of Bounds (2004) (N-Gage)
X-Men Legends 2 (2005) (N-Gage)
Catan (2005) (N-Gage)
Splinter Cell: Chaos Theory (2005) (N-Gage)
Glimmerati (2005) (N-Gage)
Rifts: Promise of Power (2005) (N-Gage)
System Rush (2005) (N-Gage)
Mile High Pinball (2005) (N-Gage)
Payload (2005) (N-Gage)
Amateur
Beta Testing
Infection (UT2003 TC Mod) (2003)
Star Trek Voyager: Elite Force (Various Community Maps) (2002 - 2003)

References

References provided upon request. Please contact Mike Corey.

Portfolio

Please visit my Portfolio.

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:: Created by Mike Corey :: aka Emceedeus