:: Portfolio :: Last Updated :: November 9, 2005

Portfolio

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Game Levels

Ragnarok Client: Art Institute of Vancouver-Burnaby, Level Editing 100, Mark Baxter

Welcome to Ragnarok, the sink of the gods. Ragnarok was produced in Unreal Editor and Maya 5.0 for Level Editing 100 at AIVB, August 2003.


Enterprise Mess Deck Client: Enterprise NX-01 mod
A screenshot from Enterprise Mess Deck.

Enterprise Mess Deck is one deck for the Enterprise NX-01 Mod, soon to be released for Star Trek Voyager: Elite Force. This level combined the original Mess Hall, and the Corridor level (corridor by Captain Max Ames). The Mess Deck was used for the first set of promotional screenshots for the mod. Enter the Gallery.


Waterfall Level Client: McMaster University, Thesis Committee, Joanne Buckley and
Waterfall Level (Ctf_waterfall) was a major thesis component for my Multimedia BA. This level was used to demonstrate the artmaking characteristics of video games, and how the video game world collides with the art world.

Eudora Landing Client: Self
Eudora Landing is a level for Star Trek Voyager: Elite Force. Eudora Landing was built to illustrate an unpublished tutorial on using height maps to create asteroid surfaces and other landforms.

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3D Scenes

Abbey Scene Client: Art Institute of Vancouver-Burnaby, Advanced Lighting and Texturing Class
Abbey Scene was created in 4 hours for a speed lighting and texturing assignment. I was given the abbey mesh, and I had four hours to locate textures, map the textures, compose the shot, position the lights, and render the scene. Software used was Maya 5.0.

Still Life 'Struck Gold' Client: Art Institute of Vancouver-Burnaby, Advanced Lighting and Texturing Class
Struck Gold was forged in Maya 5.0 using a variety of advanced techniques. Both lighting and texturing were carefully considered for Struck Gold, as I finessed my vision of a striking and golden scene.

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3D Animations

Dragon Fly On the Farm Client: Art Institute of Vancouver-Burnaby, Advanced Lighting and Texturing Class
Dragon Farm on the Farm was created in Maya 5.0. Mesh was provided, which I then UV mapped, painted in Photoshop 7.0, applied textures, set up scene, animated, and rendered.

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Game Concept Documents

Deep Delivery Client: Art Institute of Vancouver-Burnaby, Game Design 100, Anthony Gurr
Deep Delivery is a fresh and thrilling bike courier action game set on the streets of Vancouver, like Dark Summit meets Tony Hawk.

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Level Design Tutorials

Primitive Priorities: An Unreal Editor Tutorial Client: public, Travis Draper
Primitive Priorities: An Unreal Editor Tutorial Primitive Priorities is a descriptive tutorial on the three kinds of primitive available to level designers of Unreal Tournament 2003 levels.

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Game Art

The Saving Scroll Client: Art Institute of Vancouver-Burnaby, Game Design 100, Anthony Gurr
A concept title screen for The Saving Scroll, developed as an art asset for game concept document. The Saving Scroll is a dangerous race across time, like Ico meets Indiana Jones.

Deep Delivery Client: Art Institute of Vancouver-Burnaby, Game Design 100, Anthony Gurr
A concept title screen for Deep Delivery, a thrilling courier game set in Vancouver.

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Traditional Art

Sketches from A Bike Trip Across Canada Client: Self
Sketches from A Bike Trip Across Canada Sketches: During the course of my bicycle trip across Canada, I kept a journal. This journal included sketches I drew during the trip.

A Self Portrait Client: Self
Sketch: A Self Portrait

Contrast Client: Self
Sketche: Two Contrasting Objects

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Classical Animations

Marika's Space Walk Client: Art Institute of Vancouver-Burnaby, Classical Animation 100
Marika takes a space walk. Marika's Space Walk is a pencil test animation created for Classical Animation 100. Our project was to design a character, and create key-frames and in-between, a multi-layer background, capture into AXA, and replay with a parallaxing background.

Space Ball Client: Art Institute of Vancouver-Burnaby, Classical Animation 100
No Image Space Ball is a pencil test animation for Classical Animation 100. Project was to model a ball in motion, for which I modelled a ball being ejected from a space capsule, landing on a cratered planetoid, bouncing crazily as the space capsule orbits overhead, and then bouncing spontaneously towards the space capsule, generating a huge explosion. The ball survives, and flies towards the viewer, while the space capsule is kaput.

America Consuming Space Client: Art Institute of Vancouver-Burnaby, Classical Animation 100
No Image A morphing pencil test disguised as a subtle political allegory, or was that a subtle political allegory disguised as a pencil test? You decide.

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Short Films

The Palindrone Client: McMaster University, Digital Media (Audio and Video) Course, Prof. Andrew Mactavish

After a surprise visit from a higher power, a disenchanted dream-maker Gregario Sysyphus sets out to destroy the Dream Factory, where dreams are made real. Collaboration with Selena Kerr.

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Flash Animations

A Pan-Galactic Creampie Client: McMaster University, Professor Robert Hamilton
A screenshot with Han Solo and the Millenium Falcon from Flash animation 'A Pan-Galactic Creampie'. A Pan-Galactic Creampie is a short Flash comedy animation. Caught up in a galactic feud, the Jawas must find the worst joke in the galaxy.

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Educational Software

A Lesson in Platonic Solids Client: McMaster University, Computers in Education 4th Year Course, Professor Ron Gabor

A screenshot from A Lesson in Platonic Solids

A Lesson in Platonic Solids is an educational software prototype for high school students in Ontario high school mathematics. Flash 5.0 and Learning Interactions extension were used, and development time was 3 weeks, in March 2002.

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Photography

Cycling for Sustainability 2002 Photo Memoir Client: Self, Fellow Cyclists, Well Wishers

Welcome to Cycling for Sustainability 2002 Photo Memoir. This photo memoir covers our travels between Thunder Bay, Ontario and Cape Spear, Newfoundland, and spans the period July 7, 2002 to September 24, 2002. Enter Memoir.

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Website Design

Planet Emceedeus Client: Self
Developed to showcase my work. Initial Concept: Game Boy meets Next Gen Developer. Think outside the grid! Planet Emceedeus

IGDA Vancouver Chapter Website Client: IGDA Vancouver Chapter, Chapter Coordinator James Everett

Design and produced for the IGDA Vancouver Chapter in April 2003. Development Time: 4 weeks. Maintained as webmaster to present day. Technologies: PHP, CSS, HTML. Additional tasks: Content writing, Resource links creation, and site promotion.

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Literature

Job of a Poet Client: Self
Job of a Poet A poem.

Cartwheel Client: Self
Cartwheel A poem.

Note to Self Client: Self
Note to Self A haiku.

Cataclysm Client: Self
Cataclysm A poem.

A Demonic Taximaniac Client: Self
A Demonic Taximaniac A poem.

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Publications

MAST in Da House Client: McMaster Area Support Team, M*A*S*T President James Richardson; McMaster Silhouette
MAST In Da House An event article written about Hallowe'en for the McMaster Area Support Team, published in the McMaster Silhouette.

The McM*A*S*Ter Plan Client: McMaster Area Support Team, M*A*S*T President James Richardson; McMaster Silhouette
The McM*A*S*Ter Plan An achievements article researched and written about M*A*S*T, published in the McMaster Silhouette.

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:: Created by Mike Corey :: aka Emceedeus